Posts Tagged ‘historicon’

Historicon 2013: Saturday

July 28, 2013
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2013-07-20 08.53.19, a photo by The Gonk on Flickr.

Stayed up late again, got up early again. Still, no real plan. I wandered around looking at the games, and fortunately was able to hop into one of the best looking games at Historicon– a speculative game of the Battle of Fort DeRussy, an ACW Brother Against Brother game.



S-221 Fort DeRussy, Louisiana – March
14, 1864


American Civil War; 9 AM; Length: 5 hrs; Hosted by: John McConnell;
Scale: 28mm; Rules: Brother Against Brother (Modified); No. of
Players: 12.

A small Confederate garrison of holds the fortification known
as Fort DeRussy in front of a much larger Union force at the
start of the Red River Campaign. Just a few weeks later, this
same Union army will be defeated at the battle of Mansfield.
What if the Confederates had moved a little quicker, and the
Union army a little slower, and instead the two armies fought
over possession of the fort? Under 15 permitted with an Adult.

I, unfortunately, didn’t take as many pictures of this beautiful game as I should have, but you will have no problem finding others. This huge, fun, beautiful game really stood out.

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To facilitate such a large game, the GMs had made a pretty simple rules modification. Instead of an activation card per unit, they had Union/Confederate Red/White/Blue/Green. When a side/color combination was called, everybody typically had a unit designated by that color to activate. It worked really well. The game was large but went reasonably quickly.

I came out of it a tad discouraged, through no fault of this great game. I have been poking at 40mm FIW for quite a while. I own both This Very Ground and Brother Against Brother to play with them some day. Yet both rules left me a bit unsatisfied this con. I had fun with both and would definitely play both again! But I wondered about the fairness of TVG, and BAB was really written for a much larger figure count than I would be putting on the table any time soon. But, the con wasn’t over quite yet. After taking an easy lunch and lounging around the con a bit, I secured a spot in:

S-279 Muskets & Tomahawks: Battle of
Bloody Run 1763


French & Indian War; 6 PM; Length: 4 hrs; Hosted by: Thomas Keegan;
Scale: 28mm; Rules: Muskets & Tomahawks; No. of Players: 6.

In the pre-dawn hours of July 31, 1763 Captain Dalyell sallied
from the besieged Fort Detroit to punish the insolence of the
Native Americans by burning their villages. Pontiac, well
aware of the British plans, lay in wait for the overconfident
attackers, eager to fulfill a prophecy that the British would
be driven from America. Will Bloody Run flow with British or
Native American blood?

More Pontiac’s Rebellion anniversary gaming!

I have held Musket & Tomahawks in my hands repeatedly. It’s from the maker of Saga, which I enjoy, although they are altogether different games. It’s just $40 for the rules, for a game I most likely won’t play any time soon! 40mm FIW is definitely one of those “someday” games. I get the figures out and paint a unit every now and then, when the whim strikes. $40 for yet another set of rules I won’t play is just a waste.

And yet…they gave a really great game. I have usually disliked spotting rules, but I thought they worked well here. My Light Infantry could not see the natives in the woods until they were right on top of me! Not just that, but the figure count wasn’t really out of line with what I could reasonable accomplish, even in 40mm. And, I probably had half the figures for this very scenario right now! I came out of this game stoked up and ready to buy M&T and a bunch of Sash and Sabre!

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My two Light Infantry and two dummy markers skulk through the corn fields, providing flank security to the regulars marching up the road towards the Indian village.

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All the irregular units started as hidden markers, which made spotting even that much more difficult.

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The Light Infantry take cover along a wall and wait for things to develop. Pontiac sneaks to the forest edge and his braves fire a desultory volley. The lights return a statistically highly improbable roll and Pontiac’s braves evaporate.

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Like Last of the Mohicans, the natives burst from the woods and fall upon the regulars. Fighting was tough, but the regulars manage to hold their own. Roger’s Rangers received some cold revenge from the FIW with only Roger himself returning to tell the tale.

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The spotting table. Simple and deterministic, I liked it.

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In the end, neither side had achieved their primary objectives. Each player had a secondary objective, and the Brits pulled out a narrow victory based on scoring those. Tom, the GM, has his own write up of the game here. Draw?!!? What?!?! It was CLEARLY the Brits by a nose. Harrumph…

Fortunately, the dealer hall had closed by the time this game had ended. I dithered the next morning about swinging by the hall on the way out of town and at least picking up M&T, but in the end, declined. I need to get more figures painted. I have about 40 more figures left from the initial purchase in…um, wow…possibly 2007. Possibly even before. Wow, time flies when you get old.

Historicon 2013: Friday

July 27, 2013
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Towards Devil’s Den

On to Friday! I suppose technically Friday began Thursday night, as I stayed up late drinking Yuengling and just hanging out. I then work up early and hit the ground running again, in a hurry to do nothing. I may not have had any plans, but I can sleep at home! I cruised around, taking in the sites, strolling through the vendor hall, and hit the flea market. And in that flea market, I found…more Russians! For some very great prices, I picked up (if I recall correctly) sixteen stands of guns, two and a half regiments of cavalry, and another twelve battalions of foot!! At this point, I’m thinking this is about three, possibly four, divisions of Russians. That’s more than I was planning on in the first place!


Quick pic of the haul:

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I went back to the hotel, stashed away my wares, ate lunch, then headed back to another event that I was, somewhat surprisingly, targeting:

F-220 The Age of Arthur: An
Introduction to DBA


Dark Ages; 12 PM; Length: 4 hrs; Hosted by: Chris Brantley; Scale:
15mm; Rules: DBA rules, version 2.2+; No. of Players: 0.

It is the Age of Arthur and Vortigern and the fate of Romano-
Celtic Britain hangs in the balance. Take on the role of a British
dux bellorum, Saxon warchief or Pictish toisech. With each
victory and defeat, you can change the map of Britain. This is
a walk-up gaming opportunity designed to introduce players
to the fast-play 2.2+ version of De Bellis Antiquitatis ancient
and medieval rules. Play one game or play a dozen. This is
a walk-up event so c’mon by – no ticket is necessary! DBA
tutors on hand to help introduce you to the game, teach and
answer questions. Experienced players also welcome. Can you
rally the Britains to hold back the barbarian hordes? Or will
the Saxon warbands of Horst and Hengist (and the Picts in
the North) overthrow kings and carve out new lands to rule?
Participants are eligible for raffle prizes including Splintered
Light Miniatures’ Saxon and Sub-Roman DBA army packs.
Unlimited participation over each session. Sit down and play
for just 30 minutes, or try again and again! For NEW players.
Kid friendly.

I have owned DBA for just about as long as I have been into historical miniatures, but never played a game of it. I had 15mm Essex New Kingdom Egyptians and Hittites for many, many years, with a pathetic one stand of archers painted, before finally selling them away and turning my back on DBA forever. Well…until Number One Son started taking a big interest in ancient Rome. There’s no way I’m going to go big into ancients just because my twelve year old son is interested– he’d be out of the house before I ever finished! But…twelve stand armies? A twelve stand army or two, that I could do. And then I found Corvus Belli army packs for Polybian Romans, Later Carthaginians and ancient Britons on Bartertown, dirt cheap…it just seemed the DBA stars were aligning.

What can I say, I enjoyed the demo! No, the rules aren’t much fun to decipher, nor is the game any great spectacle. Yet, it’s easy to get going, fun to play and finishes in an hour or two. I wish there were more miniatures games you could play with so little commitment and cost!!

I thought the campaign aspect of the tutorial games was a great idea– I took a province for the Saxons (white), but the Britons (red) held their own, and we divided Britain between us, at the expense of the Picts (green).

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I didn’t win the door prizes. Ah, well!

I puttered around again until it was time for Vauban’s Wars. It’s quite a different game from the typical miniatures game– it covers a full 18th century(ish) siege, with each turn representing a week’s time.

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Here, you can see us starting the game. The Poles are inside the fortifications, and we Russians are digging zig-zag trenches in from the first parallel. We didn’t see a whole lot of good possibly wasting our powder supplies bombarding from long range, so we held our fire for now, until we could move our guns forward.

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Whoops!! Lucky shot sets off a Polish magazine! The resulting explosion destroyed two supply points of the garrison’s power (they started with five, I believe, so very significant), and also damaged the wall section at that location!

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Now the Russians have their second parallels started, and have moved some guns forward to open up on Praga.

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The Poles sortie out to attack the sappers!

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Nail-biting finish– the Russians are ready for the assault, but it is down to the wire before a relieving army shows up and the siege must be halted! If the Relief card turns up for the Poles before the Russian Assault card, they win– but it doesn’t. The Russians assault, finishing this game with a win. However, ideally, it is now set up for a tactical game. Given time, we could continue with a tabletop game from these positions and actually play out the assault!

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Historicon 2013: Thursday

July 26, 2013
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Little Round Top

I traveled to Fredericksburg, VA, again this year for Historicon. I honestly have yet to have had a bad Historicon, so if I tell you, yet again, that I had a blast, I’m not sure how you should take it! I will say that I had concerns this year. I typically hunt for games with interesting rules I haven’t gotten a chance to see in the flesh and try to get in those. However, this year, every set I could think of that fell into that category– notably Maurice and Dux Britanniarum— wasn’t being run. In fact, I only preregistered for two games, and wasn’t particularly enthusiastic about either (and, in fact, played in neither). There were a few things I was definitely interested in, though. Of primary interest was the Vauban’s Wars playtest, an unofficial game.



My usual convention companion Bob and I drove about seven and a half hours up to Fredericksburg. This shaves about two and a half hours off our old drive time up to Lancaster, which frankly feels like a lot more when you’re driving it than it sounds when I write it on my blog. We stayed at the Hampton Inn, which was nice again this year. It was about what you’d expect, but done well. Coffee was ready all day, cookies were laid out in the evening, breakfast was decent and different each day. The Host will always have a sentimental place in my heart, but I’d much, much rather actually stay at the Hamption Inn!! That may change the first con with bad rains– we’ll see how I feel about walking to the convention center then! But this year, the weather was clear and very hot.

Thursday morning saw me grab a spot in a 250th anniversary of Pontiac’s Rebellion game of the the Battle of Bushy Run. From the PEL:

T-425 The Battle of Bushy Run 1763
Other; 9 AM; Length: 4 hrs; Hosted by: Cliff Brunken; Scale: 28 mm;
Rules: This Very Ground; No. of Players: 6.
Come experience the 250th Anniversary of this pivotal battle
that ended the Indian rebellion to open the way for western
expansion. Come join Col. Henry Bouquet, the 42nd and 77th
Highlanders with the 60th Royal Americans as they march to
the relief of Fort Pitt and are ambushed by a combination of
North American Indian tribes. After fighting until sunset the
survivors build a make shift redoubt and continue the fight in
the morning. Hand to hand, man to man and bayonet vs. the
hatchet. Scenario designed by Gregory Padilla. Children under
12 accompanied by an adult.

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I like This Very Ground, and own a copy for that far distant day when I have my own FIW figures finished. However, I thought the hand-to-hand combat here was pretty brutal, in the Indians’ favor. I talked with another Indian player, and we kind of agreed that the scenario might have been a bit fairer had we not been informed that the game would be scored specifically on how many pack mules the British got off the table. This let us recklessly charge in and kill them. Had our objective been a bit more nebulous– “Ft. Pitt is down this road. Make sure it doesn’t get resupplied,” the game might have lasted a bit longer. Still, it was a fun game, and it sounded like it had been played several times without quite such a brutal result. I will chalk it up to superior generalship on the part of (at least one of) the Indian generals!

And that was it for playing on Thursday! I actually decided that I would rather just take it easy the rest of the day. I wandered the flea market and the vendor hall, and socialized with people, and generally relaxed. The dealer room seemed quite full, a bit more so than last year. I did wind up with a significant purchase from the dealer room. I have been saving my shekels to send off a bunch of 15mm Napoleonic Russians to be painted in Sri Lanka, probably by Fernando. However, I saw that GAJO Miniatures had stock on hand, for not a lot more than what shipping to Sri Lanka would have cost. And better yet, they had them NOW. So, I bought up the Russian foot he had– about ten battalion of line and Jaeger. I bought two units of cavalry, but held off on the artillery. The cost was a bit much, and I thought I could knock that out quickly enough on my own.

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Later that evening, I hung around Peter Anderson‘s Battle of Möckern game. Peter always puts on some impressive Piquet games, and this was no exception!

T-237 Battle of Mockern October 16,
1813


Napoleonic; 6 PM; Length: 4 hrs; Hosted by: Peter Anderson; Scale:
28mm; Rules: Field of Battle, 2nd edition by Piquet; No. of Players: 6.

On the opening day of the Battle of Leipzig, Blucher’s attack
from the North prevents Marmont’s Corps from aiding
Napoleon’s main attack in the South. Teens age 14 and above
welcome with a playing adult.

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Blogging from Historicon

July 19, 2012

It will be done here, on Twitter. With mercifully little typing.

Historicon 2011

July 20, 2011
Corner Kick!
Corner Kick!, a photo by The Gonk on Flickr.

Historicon 2011 was a lot of fun. The drive was very long, ten hours, but the facilities were nicer than the usual Lancaster Host (usual for me– I missed last year, so this is my first HMGS East con away from the Host in ten years). I played in several great Piquet games, which have been spotlighted on Blunders on the Danube, as well as a game of Fireball Forward, which I’m looking forward to seeing published. I also finally made time to sit down for Bob Wiltrout’s soccer game Corner Kick!. Ed: AND former local Brian met me for a midnight Blood Bowl 1-1 mauling of my Skaven by his Ogres, leaving 3 of my 4 Gutter Runners missing the next game– one of which had to be retired– and killing one of my players! All the games were really fun, and here you see my Number One Son (wearing his Germany jersey) back at home stomping my Argentinians in a game of Corner Kick! with his Subbuteo figures. I had two definite vendor purchases in mind– D-Day bunkers from Armaments in Miniature and more Primaeval Designs prehistorics from Acheson Creations. Neither was there!! Naturally, I didn’t let that stop me from blowing the budget in the vendor hall…

Number One Son at the time was in Germany. My brother-in-law broke out his cowboy figures and played our old copy of The Rules With No Name with Number One Son and his cousin, and Number One Son was pretty excited about it. So, when I saw the nice published version of TRWNN at like 20% at Casemate, I snapped that puppy up.

I picked up the Flames of War North Africa and Dogs and Devils books for my eventual US Airborne vs. Italians, and then grabbed a box of P-47 Thunderbolts since our last game without actual figures caused some confusion. I also grabbed a T28E1/M15 CGMC, which had been difficult for me to find, although on the drive home I realized I actually needed two.

What would Historicon be without a new, previously unplanned period? I had been considering Crusader gladiators for a while, and went ahead and pulled the trigger here, buying an Old Glory Army membership to get their Build a Robot pack. I also picked up some Cowboy Wars figures to paint with the kids. I always liked how they had mounted and unmounted versions of the figures.

I found the last 15mm Landmark Building I needed, the church, and grabbed that. I also got some very nice Mark IV Miniatures/Musket Miniatures buildings.

The best part though was really just hanging around with other gamers and drinking beer and talking shop.

Five Weeks

July 20, 2011
Ammon Miniatures Cyber-Monkey
Cybermonkey, a photo by The Gonk on Flickr.

Five effin’ weeks my family is out of town. You know what all I got done in that time? This. Ammon Miniatures’ Cybermonkey. Between being sick, being lazy and going to Historicon, that single miniature is the only thing I completed. Disgusting! This is the first resin gaming piece I’ve painted, and I have to say I think it’s not really an acceptable material. Sorry, Citadel Finecast. Resin has been used for years in thicker and larger scale casting, but at this scale, it’s just too flexible and fragile. Painting this guy, I snapped the radar dish off its stand. I shouldn’t say snap, that implies something more like a plastic break– this felt like chocolate cake coming apart. The reglue is probably a stronger joint. Resin can– CAN— deliver superior quality casts, and I figure most of these boutique resin castings are more for painting and displaying, rather than gaming. However, this figure was just too cool not to add to my growing super apes collection…

Ammon Miniatures Cyber-MonkeyAmmon Miniatures Cyber-MonkeyAmmon Miniatures Cyber-MonkeyAmmon Miniatures Cyber-MonkeyAmmon Miniatures Cyber-Monkey

Out of My Mind On Saturday Night

June 29, 2011
Khalith, Mummy King
Khalith, Mummy King, a photo by The Gonk on Flickr.

Productivity, bah! My wife and kids leave me alone and the very next day I am struck down by a nasty cold/sinus infection that has taken me two and half weeks to finally get completely rid of!! TANJ!! I have gotten just about spit done since my last post, but here is a Reaper Mummy Pharaoh I had kicking around primed for a few years and finally finished before I got too sick to do anything but lay on the couch and watch NetFlix. With any luck, though, all these antibiotics and steroids I’ve been taking will keep me healthy for Historicon next weekend!! I’m looking forward to it, although I just realized the new location is about an hour further than usual…google is estimating a 10.5 hour drive for us. Eh, it’s worth it.

Oh, wow, blue smudges on his back left shoulder. I am going to just stop photographing my miniatures so I never notice stuff like this.

Khalith, Mummy KingKhalith, Mummy KingKhalith, Mummy KingKhalith, Mummy King

Theft at Historicon

July 22, 2009

Conquest Miniatures is reporting a theft of a display miniature during Historicon– take a look and see if you can help find it.

Historicon is now a holiday!

July 22, 2009

So, at work, I’m given eight scheduled holidays and two floating holidays to be used at my convenience. I used them for my Historicon trip, thus officially making Historicon a holiday!

More Historicon Pictures

July 19, 2009

I got the rest of my Historicon pictures uploaded. I’m back home now and tired, having gotten a couple of months worth of gaming in during a weekend!