Posts Tagged ‘flames of war’

D-Day AAR

November 2, 2012
D-Day Game
D-Day Game, a photo by The Gonk on Flickr.

So this is a very late game report, but we did actually manage to run our first big D-Day game! This was 2,375 points of Americans run by two players, and 1,345 points of Germans run by me. This still was not a lot of Germans, and I felt fairly thin across my front. However, I probably would have put up a much better fight had my artillery not gotten pinned down in the preliminary bombardment, and refused to unpin for six turns in a row!!

The first waves were infantry only. A few boats were held up, and the landing was immediately stronger on the German’s right.

D-Day Game

D-Day Game

D-Day Game

It took them, I think, two turns to actually kill the first AT bunker. The Amis then brought their DD and LCT Shermans in at that spot. The comment was, “reenforcing success.”

Notice the flickering smoke markers! I never really got around to making the full on markers like I have discussed in the past– but the LED under some dark grey wool roving really worked well!

D-Day Game

D-Day Game

Six. Turns. My artillery would not unpin for six whole turns. By that time, the Amis had killed the observer watching the beach on the right, and I had not placed them where they could direct fire at anything.

D-Day Game

Once the Shermans got off the beach, things started to look very ugly indeed…

D-Day Game

D-Day Game

D-Day Game

D-Day Game

D-Day Game

D-Day Game

The Americans land their 105 battery in great order, but it’s unnecessary as the Shermans break into the open!

D-Day Game

D-Day Game

D-Day Game

The German CO is machine gunned down and he sprints across the board to try and spot for his artillery. The American objective is theirs to take, and the German objective is defended by a platoon in a hegedrow…directly in front of the Shermans led by one with a dozer blade. Not looking good at ALL. It was late, and we called the game.

D-Day Game

SITREP: D-Day

September 17, 2012
D-Day
D-Day, a photo by The Gonk on Flickr.

Got the German 10.5cm battery done. That was, I think, the worst painting experience from any Flames of War figures I’ve done! It came with nicely sculpted resin bases, with recesses for the crew. That sounds like a good idea, as hiding figure bases is always an issue. However, getting the gun AND the crew onto a base is a bit of an art. The recesses actually messed with that. I wasn’t free to locate the figures in such a way that I could get the gun back on the base after I had completely finished painting and flocking it. So, I had to paint the figure bases separately, trim their bases so they actually fit in the recesses, glue them onto the base with the gun now in the way of everything, then go back and try to fill in and hide the gaps around the figure bases. It actually tacked on a couple of nights to the entire process and started to really irritate me.

But, the firk ding blasted things are done now! And, they look pretty good. I was glad to get figures with the scissor/rabbit binoculars. I was always fascinated by these as a kid, and the wide rangefinders as featured on the box art of the Tamiya 88 kit.

D-Day

I also grabbed some scale angle iron and started throwing together some very rough Czech Hedgehogs to litter the beach. I didn’t get time to spray paint them this weekend, and it looks like it will rain all week, so they may stay white a while.

D-Day

On Sunday, I laid everything out and set up the rest of the table. It looks to me like I really need some non-bocage fields to fill up the table. Looking at D-Day maps, there were no forests, just nothing but fields. That or houses– looks entirely possible to come off the beach into an urban firefight. It’s hard to tell how much real bocage there was, but there was definitely some, as they marked hedges on 1:25,000 maps! So, I will probably shoot for a combination of hedgerows and simpler LOS blocking borders like bushes and such. Besides, fields are a terrain item I have been seriously lacking for a while, it will do my table good to get some on there.

D-Day

D-Day

D-Day

D-Day

D-Day

Number One Son and I took a stab at it yesterday! We only had time for 2 1/2 turns, but it was long enough for him to make his first assault on a bunker– which I was able to repel, barely. It became pretty clear the Germans could make do with some AA, too. We took a picture of a lost LCVP, which my son stacked hedgehogs in front of, as it was delayed all three of his turns!!

D-Day

D-Day

D-Day

One step forward, one step back.

September 10, 2012
Flames of War D-Day
P-47, a photo by The Gonk on Flickr.

I am getting stuff painted for my D-Day game, but I don’t actually seem to be getting any closer to running it! But I had a good weekend otherwise…

On Friday night, we played a Might of Arms Renaissance playtest variant game of Louis XIV’s Dutch War. I played Turenne, and only my personal intervention with my cuirassiers in the center allowed the French forces to win the day. Or so I remember it, anyway! We followed it up with a game of Dominion. I came in third out of five. Glad there were two people there who’d never played before I could beat! 🙂

Game Night

Game Night

Game Night

Game Night

I finished up my first aircraft for Flames of War, a P-47 Thunderbolt. I painted it up as a high-res picture I found on the Internet. I ruined two sets of decals trying to get the side numbering on it. Even the third and last set I tore in half, but manage to align them acceptably, I think. Man, I really, really hate using decals.

Flames of War D-Day

Flames of War D-Day

I also finished the DUKWs. That should have been the last figures I needed for the 1750/1000 point Hit the Beach game! So, I printed out rosters and started assembling troops, thinking I might get Number One Son to playtest it with me over the weekend! Got all the Americans together, no issues. Then I started on the Germans. Let’s see…the 10.5cm battery needs a staff team…hmmmm…I’m pretty sure I have never painted a German staff team. How could I have painted the 10.5cm battery up and never have painted a staff team…UGH!! I haven’t painted my 10.5cm battery yet!!! Not sure how I convinced myself that I had. So…onto the queue it goes. I started on it over the weekend, and am maybe 2/3 the way through. Soon…

DUKWs

Flames of War D-Day

SITREP: D-Day

September 4, 2012
D-Day layout
D-Day layout, a photo by The Gonk on Flickr.

Things are coming along well for my D-Day beach landing game. I finished painting up the water and sand, and I think they look pretty good. Here it is set up on the short (five foot) end of my table– the grass mat is rolled up on the other end, giving me room to work with my sons. There’s a few more inches of water depth hanging off the end. It didn’t seem necessary until I put the LCT out there!

I sat down and started reviewing the scenario and the rules, thinking about putting everything on the table. In doing so, I ran across the Overwhelming Force special rule– “The Allied force has 75% more troops than the Axis Force.” Whoops!! That’s a bit of a bummer as my Germans can be used for anything, so I have lots of them. But it’s the American forces that will limit the size of this game…


I’m not in terrible shape. The suggestion is 1,000 points of Axis, and 1,750 points of Allies. I can get to 1,490 Allies no problem:

Unit

Points

Full company– command, 6x boat sections in LCVPs

790

General Cota

25

DD Sherman platoon (proxies of normal Shermans)

345

Off-shore naval support

200

Priority P-47 support (unpainted!)

130

1,000 points of Germans just doesn’t seem like much, so I feel like I need to maximize my Americans. So, a lot of crap just got added to my painting queue.

  • MG and mortar platoons. I had these for a normal rifle company, although it makes sense to paint them now. But should I base them for sand? How were such platoons actually used on D-Day? I’m not sure. But, the good thing about basing on sand is that’s easy enough to turn into any other basing scheme down the road. They are primed and ready to paint. And I don’t have landing craft for them, although I think that’s okay for now. And, I’m pretty sure FoW has rules for attaching the teams to regular platoons.
  • Over the weekend, I mostly finished my six DUKWs. That will give the the option to land some AT guns or my 105s (both based on grass– but I have my limits). I need to read the rules on how the 105s would work when landing widely separated.
  • I got my LCAs assembled; although, after finishing, I noticed I did some parts wrong. You see the roop hook just before the L in this picture? I put it ON that lateral trim, instead of abutting the end. Not terrible, but WRONG. Not sure I’ll be able to get the fragile resin piece back off, but I’ll try. And, I have their Rangers primed and ready to paint.
  • M7 Priests– are they allowed, or not? I bought some Priests on sale a while back, based on the D-Day book. However, looking through Turning Tide, I didn’t see them available. Yet Easy Army show them as being available on page 233. They would be cool, easy to paint, and free up the DUKWs for something else… (Edit: Indeed, I appear to have overlooked that– it’s pretty clear you may take six M7 Priests and an OP Sherman– all of which I happen to have)

Assuming I go one section 3 57mm AT guns and a two gun battery of 105s with the DUKWs, here’s what I end up with:

Unit

Points

MG platoon

100

Mortar platoon

120

3x 57mm AT guns in 3 DUKWs

75

2 gun 105mm battery in 3 DUKWs

145

Ranger platoon (allowed 1 but painting 2 for Total War)

135

That gives me a total of 2065 points. That’s…a lot of effort for not a whole lot more points! And would let me use 1180 points of Germans. The Priests would edge it up a couple of hundred points. That ought to be good, though. It seems to me that our group has found games much above 2,000-2,500 difficult to complete in a night, although that may be due to our infrequent play. Plus, another player has, I believe, four boat sections of infantry with LCVPs. That should all be quite large enough and with some variety for a big, multi-player club game. And, I always have the option of making them 1st ID instead of 29th, making the same figures better and thus more expensive.

I also picked up the FoW German HQ objective, as it seemed fairly apropos for this scenario. Any suggestion for a US objective? I can always use my Airborne objective, which is fairly appropriate for this as well.

Here’s what it looks like on the table. Pretty nice!

D-Day layout

D-Day layout

D-Day layout

For my own reference, here are the paint colors I used for the beach and waves. Other than white, of course.

D-Day paint

SITREP: D-Day

August 21, 2012
Laying out D-Day
Laying out D-Day, a photo by The Gonk on Flickr.

After I finish painting up the Infinity figures I’m working on, I want to finish preparing for a D-Day game. My goal for the year was to run two D-Day games, and it’s getting late in the year. I grabbed some beach and water colored fabrics on my way home from work tonight and proceeded to lay it all out on the table, so to speak, and take stock of my situation. Here is what I found:


Firstly, the basic terrain. It’s good enough as is. The fabric is a bit ordinary, but more effective than I thought it’d be. I have a hankering to do some nice terrain boards…but, yeah. First things first. Textured terrain boards can wait. As can bluffs– I’d like to get the 2″ thick foam insulation and a hot wire cutter and go to town, but later. Maybe. I would like to do a better sea wall– right now, I’m just using trenches.

A breakdown of painted US Forces:

Unit

Cost
29th ID HQ

10 pts

6x 29th ID assault platoons

780 pts

DD tank platoon

345 pts

Naval gunfire support (offboard)

200 pts

General Dutch Cota

25 pts

Unpainted US Forces:

Unit

Cost
MG platoon, two sections +2 bazookas

130 pts

Mortar platoon, three sections +3 bazookas

165 pts

Priority Air Support, P-47

130 pts

6x DUKW

Whoops! As usual, it seems, I haven’t gotten around to company weapon platoons. I don’t have boats for these fellows, either; they make have to ride in on DUKWs!

Thoughts on where to take the US from here: I’d like to have a Ranger platoon. Probably actual LCVPs for the support platoons to ride in, and an LCA for the Rangers. (I’m guessing the support platoons rode in LCVPs…anyone know for sure?)

I can always bump the points up a bit by taking them as 1st ID veterans. And I have 57mm AT guns, 75mm pack artillery (to proxy as M3 105mm light howitzer) and M2A1 105mm artillery. It just seems weird to me to have those storming the beach– never saw that in the Longest Day!!

A breakdown of painted German Forces, as Festungkompanie from 352. ID:

Unit

Cost
Company HQ with Anti-tank section, panzerknacker SMG, 3x snipers

215 pts

3x Veteran Festungs Grenadier platoons, panzerknackers

555 pts

Festungs MG platoon, panzerknacker

105 pts

Festungs IG platoon (15cm sIG33)

145 pts

Festungs ATG platoon (PaK40)

155 pts

Festungs Artillery battery (10.5cm leFH18)

210 pts

2x Anti-tank Pillbox w/ mines, trench, wire

290 pts

5cm KwK Nest (unpainted) w/ trench, wire

45 pts

2x HMG Pillbox (unpainted) w/ total 1 wire

170 pts

2x HMG Nest (unpainted)

80 pts

Anti-Tank obstacle

100 pts

In addition to the unpainted bunkers, I need to magnetize my AT pillbox guns. I need to double check my trenches– I am using those for a sea wall for now, I may not have enough for all the trenches I bought, although I do have a lot.

Thoughts on where to take the Germans from here: I think the Germans are good to go! I have just about all the bunkers I could use, and I have some Renault R-35s I could borrow a turret for to make a Tobruk or two. I feel like I should get the company mortar platoon, as well. I could use some gun pits, and I notice that I could also use a second BB104 Battlefield in a Box: Defenses. I also note this product appears to have been discontinued!!

Workbench of a Madman

June 26, 2012
2012-06-25 22.26.35
2012-06-25 22.26.35, a photo by The Gonk on Flickr.

It has been a whirlwind summer so far. The wife and kids left for Germany even before school was out– but no rest for the wicked, as days later, I was off to Las Vegas for a work-related convention.

(Highly amusing (to me, anyway!) photos of me with pretty waitresses in Las Vegas removed as they were showing up in Google image search for my site! Oh well. All those pictures were e-mailed to my wife to irritate her! 😉 )

Oh yeah, I visited the Hoover Dam, as well. Anyway, all of that meant I had absolutely no down time. I got back home and managed to rest three days before I was off to the real thing, meeting the family in Germany for the in-law’s 50th wedding anniversary celebration. We did that, had a BBQ, had Thai friends cook a Thai feast, had my daughter’s 13th birthday, visited two different castles, and topped it all off by spending a few days in Switzerland.

2012-06-06 10.42.46
2012-06-06 13.41.24
2012-06-07 10.46.51

Switzerland was alright– well, actually, it may be the most beautiful place I have visited on this Earth, right up there with Paris and Gilley’s. It was incredible.

Anyway, back home, with a seven hour layover in Newark which puts me at home at almost 11:00 PM– thanks to Mik for the late night ride home. As I unpack, the weight of my clothes pulls a wire shelf in my laundry room out of the friggin’ sheet rock. There are quarter sized holes in the sheet rock where the rinky dink little plastic sheet rock fasteners have pulled through. Grrrrr. So, for the next two weeks, outside of my normal work days, I spend all my time patching that up and remounting the shelf IN ADDITION to my previously scheduled chore of replacing all the screen on our patio and restaining our deck. OH MY GOD am I tired of it all.

Anyway, in my unjustly limited spare time without my family, I did manage to get a little productivity, though.

2012-06-25 22.26.35

The Mines of Moria fellowship were about half completed before this all started, and I got them done. A 40mm skirmish project was bandied about the gaming club before being dropped, but it got me motivated to paint up some of my Sash and Saber FIW British line. I’m very pleased with these figures!! Better pictures will come later. And, as I can’t even relax in my down time, I started finishing the four 15mm Stugs that have been sitting on my painting table for six months, as I am taking figures to Historicon for Dave Maupin to run S-143, “Tough ‘Ombres” – Piquet Field of Battle WW2 October 1944, Saturday at 9:00 AM:

S-143 “Tough ‘Ombres” – Piquet Field
of Battle WW2 October 1944

WWII: 9 AM: Length: 3: Hosted by: David Maupin: Scale: 15mm: Rules:
Field of Battle WW2: No. of Players: 6.

The US 90th Infantry Division has been racing across France at
a breakneck pace. Your regimental scouts report the Germans
have decided to make a stand a few miles in front of you, but
you can’t let the enemy slow you down. Somebody needs to
end this war. Learn Piquet’s Field of Battle WW2 rules and
the friction and chaos they can cause. The scenario will be run
multiple times as beginner workshops with plenty of time to
start over or switch sides. Try it out!

Anyway, I’ll post better pictures of all that later, as time allows…my family is getting back tomorrow night, AND I have a boy’s weekend this weekend, and then it’s the 4th of July, and I STILL am not actually done with the friggin’ porch yet…

And, oh my god, it’s so irritating– after being in Germany, Google is stuck in German for me! I DON’T SPEAK GERMAN!!!!1!!11!!

Lots of fun, and lots of work. Lots and lots of stuff, non-stop. I need a vacation. Thank god Historicon is something like four hours closer this year…

Stoumont Flames of War

May 9, 2012
Battle of Stoumont
Battle of Stoumont, a photo by The Gonk on Flickr.

I haven’t been posting, but I haven’t quite been idle, either, fortunately. Here are the photos of us trying out the 3rd edition Flames of War with the Battle of Stoumont scenario from WWPD. I personally didn’t notice any huge change in 3rd edition. It’s more of an evolution than a revolution, fortunately. And it’s not like we play it enough to hit the weird edge cases which we’re probably playing wrong anyway!

German Kampfgruppe Peiper elements will enter the play area along the road in the top right corner. Their goal is to control three buildings by the end of time. The Americans have two platoons in Stoumont and have a (computer printed!) minefield thrown across the road in. The remaining platoon is in Roua.

Battle of Stoumont

The Panzer Grenadiers craftily use the table edge for cover, bypassing the minefield and hitting the very thinly held woods beyond, flanking the American forces in Stoumont.

Battle of Stoumont

Battle of Stoumont

Battle of Stoumont

The German panzers stay just out of range of the American (proxied!) 3″ guns, quickly dispatch the Shermans, and paste building after building the Americans occupy.

Battle of Stoumont

Battle of Stoumont

Battle of Stoumont

Battle of Stoumont

The reserves watch idly from Roua…who was commanding those clowns!! (Hint: he’s an author on this blog…)

Battle of Stoumont

An American platoon charges through Stoumont, but without suppressing the Germans first, they are thrown back with casualties. Guess who commanded that platoon, too?

Battle of Stoumont

Battle of Stoumont

Battle of Stoumont

Battle of Stoumont

The Germans have their toehold in Stoumont.

Battle of Stoumont

Battle of Stoumont

Battle of Stoumont

Historicon 2011

July 20, 2011
Corner Kick!
Corner Kick!, a photo by The Gonk on Flickr.

Historicon 2011 was a lot of fun. The drive was very long, ten hours, but the facilities were nicer than the usual Lancaster Host (usual for me– I missed last year, so this is my first HMGS East con away from the Host in ten years). I played in several great Piquet games, which have been spotlighted on Blunders on the Danube, as well as a game of Fireball Forward, which I’m looking forward to seeing published. I also finally made time to sit down for Bob Wiltrout’s soccer game Corner Kick!. Ed: AND former local Brian met me for a midnight Blood Bowl 1-1 mauling of my Skaven by his Ogres, leaving 3 of my 4 Gutter Runners missing the next game– one of which had to be retired– and killing one of my players! All the games were really fun, and here you see my Number One Son (wearing his Germany jersey) back at home stomping my Argentinians in a game of Corner Kick! with his Subbuteo figures. I had two definite vendor purchases in mind– D-Day bunkers from Armaments in Miniature and more Primaeval Designs prehistorics from Acheson Creations. Neither was there!! Naturally, I didn’t let that stop me from blowing the budget in the vendor hall…

Number One Son at the time was in Germany. My brother-in-law broke out his cowboy figures and played our old copy of The Rules With No Name with Number One Son and his cousin, and Number One Son was pretty excited about it. So, when I saw the nice published version of TRWNN at like 20% at Casemate, I snapped that puppy up.

I picked up the Flames of War North Africa and Dogs and Devils books for my eventual US Airborne vs. Italians, and then grabbed a box of P-47 Thunderbolts since our last game without actual figures caused some confusion. I also grabbed a T28E1/M15 CGMC, which had been difficult for me to find, although on the drive home I realized I actually needed two.

What would Historicon be without a new, previously unplanned period? I had been considering Crusader gladiators for a while, and went ahead and pulled the trigger here, buying an Old Glory Army membership to get their Build a Robot pack. I also picked up some Cowboy Wars figures to paint with the kids. I always liked how they had mounted and unmounted versions of the figures.

I found the last 15mm Landmark Building I needed, the church, and grabbed that. I also got some very nice Mark IV Miniatures/Musket Miniatures buildings.

The best part though was really just hanging around with other gamers and drinking beer and talking shop.

This Great and Noble Undertaking

May 23, 2011
DSCN0051
15mm Landing Craft, a photo by The Gonk on Flickr.

And the landing craft are begun! I have six LCVPs by Battlefront and a Mk.5 LCT (still under construction) by Lindberg. The Lindberg model scale is given as 1:125 which is pretty spot on for 15mm, and you see I can fit the standard payload of five Battlefront Shermans in just fine. Strangely, the molded display that comes in the box refers to it as an LSU, which apparently was what they were renamed post-WW2. All I’ve read indicates the LCTs at D-Day were Mk.6 models, with extra armor and an extended ramp to provide more cover. However, all the beach landing orders I’ve found show a complement of five tanks on the LCTs, whereas the Mk.6 only apparently had room for three after modifications– or so I read somewhere (ed: I think I’m conflating Mk.6s with LCT(A)s here). I can’t find any pictures of a loaded Mk.6 clear enough to tell for sure. Anyway, I’m not going to worry and bother with trying to convert it just to end up wrong in the end (and, judging by the profiles in the attached picture from Spearheading D-Day, it’s probably beyond my ability anyway), and will paint this up as is; i.e., a Mk.5.

DSCN0052DSCN0053DSCN0054>

Sixth–FINAL– 29th ID section done!

March 12, 2011
29th Infantry Division
29th Infantry Division
Originally uploaded by The Gonk

Cue Fanfare for the Common Man. Imagine the slow motion scene of me applying the last bit of Gryphonne Sepia to the beach bases, exhaling, and slowly moving the brush to the paint water. Wearily, I shake the brush, wipe it, lick it to a point, and place it back into the brush stand. Slowly, I collapse back into my painting chair and gaze satisfied upon what I have completed.

Six sections of 29th ID
Then I consider, well, I’m not actually completed, am I? I haven’t magnetized the bases. And, of course, after last game I decided I had to redo my base unit marking scheme as they were indistinguishable on the table. Plus, you couldn’t make out the flamethrower stands. Not to mention the six LCVPs I still have to paint! Of course I have to do the infantry loads there, too, so I’m not even done with the infantry!! Then my LCT…and probably some DD tanks…and of course I need a mortar platoon, maybe a machine gun platoon…holy crap, I have so much more to do…I’ve got a headache, I’m going to bed!