Posts Tagged ‘gladiators’

Joey…you like blog posts about Gladiators?

August 14, 2013
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2013-08-11 18.44.55, a photo by The Gonk on Flickr.

So I picked up a bunch of Crusader Gladiators at Historicon 2012– woof, no, make that 2011!! Wow, how time flies, I swear I thought these hadn’t been sitting around that long. Anyway, over the years, I also grabbed a few different rules to try out with Number One Son, who– at twelve– knows more Roman history than I do. I finally got around to painting up enough gladiators to play some games, as well as a few animals. And Number One Son and I sat down and finally played our first game!

The Crusader packs tend to come with four gladiators per pack– so I actually wound up with quite a few gladiators! I didn’t want to paint them all, so I just grabbed one of several of the primary fighting sytles:

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Hoplomachus, Thraex, and Murmillo— believed to be stylized versions of the fighting styles of the Greek Hoplite, the Thracians, and possibly Gauls or even the Roman legionary.

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The Secutor and the iconic Retiarius— two later styles without apparent historical precedent, but a very popular match up.

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Men killing men gets old after a while– let’s mix it up with some cinematically oversized bears and hyenas!

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When I started reading about gladiators, I had no idea that the fighting style were formalized. It wasn’t just two scrappers thrown into a pit with sharp objects. The Retiarius, for example, was a fighting style, a martial art in and of itself. The Retiarius trained in that specific style. And when he fought, it was usually against someone trained and fighting in the Secutor style. It reminds one of sports positions!

I also have four of the well-known sets of gladiator rules– the unfortunately out of print Warhammer Historical’s Gladiator; Two Hour Wargames’ Red Sun, Blue Sky; Flagship Games’ Habet, Hoc Habet; and Morituri te Salutant.

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Number One Son and I sat down with Red Sand, Blue Sky. My feelings about these rules– as with most Two Hour Wargames– are mixed. On the one hand, they are generally good, fun, and often innovative games. On the other hand, the presentation is distinctly unprofessional. I’m not complaining about layout or lack of color; I mean, the organization of the rules is terrible. I was able to read and play a game of RSBS without too much difficulty, although Number One Son and I scratched our heads about how we could have used beasts in the arena. There are rules for customizing the beasts’ stats, but there are no stats to start with. It appears they were left out, and are available in the errata on the 2HW Yahoo group. Things get missed, and this specific (albeit major) oversight is just symptomatic of a pattern with 2HW that goes back many, many years. Given their reasonable success, I don’t understand why 2HW hasn’t hired a professional editor or at least found a cadre of capable fans to proof read their rules. Anyway, at this point, the pattern is very clear, so at least I knew what I was buying.

Number One Son took a Retiarius, while I ran a Secutor using the programmatic rules. Ideal for solo play, take note! We rolled some customization– while the Secutor was bog standard, while the Retiarius was of a slight build (-1 Strength), but had a Second Wind (recovering not the usual one but two bonus dice, which serve as stamina, when he rested).

The Secutor came out hard and fast, engaging the Retiarius in the middle of the area with aggressive attacks, and giving the Retiarius a minor cut to his head and belly. The Retiarius replied, trying to entangle the Secutor, but was unable to find an opening. Both watched each other in the middle of the arena, recovering their breath, while the Retiarius looked for an opening. The crowd (me) started to boo the lull in the action! Eventually, the Retiarius made a big move and entangled the Secutor, taking him to the sand. Before he could recover, the Retiarius plunged his trident deep in his upper left leg– a potentially mortal wound!

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Given that the match was taking place in the fringes of the Roman Empire, in Numidia, the match was not to the death, and I decided the Secutor would surrender. Things looked bleak– he was Bleeding, so he would lose a Bonus Dice (Stamina) every turn. He was currently Spent (no Bonus Dice), which meant that even resting, at best he could just keep himself from getting any worse. However, any action would cause him to continue to take damage. The Retiarius, though, could recover Bonus Dice and eventually spend them on stronger attacks. Had this been to the death, the Secutor would have been in bad shape indeed!

We both enjoyed the rules. They’re simple, but not too simple. The area is broken up into regions– wall areas on the inside, the heart areas within them, and the center area in, well, the center, the area of prime visibility. If both gladiators are in the same area, they make a Maneuver test to see who will gain the advantage to attack. This is a little different than most war games, but I didn’t have a problem with it.

I had a few criticisms. Primarily, the gladiators in heavier armor didn’t suffer endurance penalties for it, which some people think was an important consideration. Also, there is a mishmash of mechanics– single die roll with bonus to determine move order, buckets of dice for maneuver and combat, and the usual 2HW two dice REP test for other situations. Despite its inelegance, though, it worked well enough. The Non-Player Gladiator (automated opponent) rules were pretty generic and didn’t differentiate between gladiator styles.

But, all in all, we enjoyed it. There’s obviously a lot of room for very detailed combat here. I prefer some simplicity, and felt these gave just about the right amount of complexity. We’ll play a few more times, then start trying some of the other rules. The WH Gladiator book is gorgeous, worth the price just for the pictures alone. Plus, it has a lot more period detail…I imagine it will be next up.

Historicon 2011

July 20, 2011
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Corner Kick!, a photo by The Gonk on Flickr.

Historicon 2011 was a lot of fun. The drive was very long, ten hours, but the facilities were nicer than the usual Lancaster Host (usual for me– I missed last year, so this is my first HMGS East con away from the Host in ten years). I played in several great Piquet games, which have been spotlighted on Blunders on the Danube, as well as a game of Fireball Forward, which I’m looking forward to seeing published. I also finally made time to sit down for Bob Wiltrout’s soccer game Corner Kick!. Ed: AND former local Brian met me for a midnight Blood Bowl 1-1 mauling of my Skaven by his Ogres, leaving 3 of my 4 Gutter Runners missing the next game– one of which had to be retired– and killing one of my players! All the games were really fun, and here you see my Number One Son (wearing his Germany jersey) back at home stomping my Argentinians in a game of Corner Kick! with his Subbuteo figures. I had two definite vendor purchases in mind– D-Day bunkers from Armaments in Miniature and more Primaeval Designs prehistorics from Acheson Creations. Neither was there!! Naturally, I didn’t let that stop me from blowing the budget in the vendor hall…

Number One Son at the time was in Germany. My brother-in-law broke out his cowboy figures and played our old copy of The Rules With No Name with Number One Son and his cousin, and Number One Son was pretty excited about it. So, when I saw the nice published version of TRWNN at like 20% at Casemate, I snapped that puppy up.

I picked up the Flames of War North Africa and Dogs and Devils books for my eventual US Airborne vs. Italians, and then grabbed a box of P-47 Thunderbolts since our last game without actual figures caused some confusion. I also grabbed a T28E1/M15 CGMC, which had been difficult for me to find, although on the drive home I realized I actually needed two.

What would Historicon be without a new, previously unplanned period? I had been considering Crusader gladiators for a while, and went ahead and pulled the trigger here, buying an Old Glory Army membership to get their Build a Robot pack. I also picked up some Cowboy Wars figures to paint with the kids. I always liked how they had mounted and unmounted versions of the figures.

I found the last 15mm Landmark Building I needed, the church, and grabbed that. I also got some very nice Mark IV Miniatures/Musket Miniatures buildings.

The best part though was really just hanging around with other gamers and drinking beer and talking shop.